Post by Scott Harkness on Oct 15, 2010 14:38:50 GMT -5
PA/CA
A 180; B 164; C 148; D 132; E 116; F 100
(Spreadsheets Coming Soon)
Explanation of Ratings and Attribute Ranges
This EHM-based league will feature players of 6 different rankings, A through F.
Please reference this chart:
Recall that attributes are from 1-20 in EHM. So the "A" Players have an average rating of around 14; nobody's perfect. This chart is for Goalies only. The "POINTS" column is going to be referred to as the pool, or attribute pool. You have 41 separate attributes in EHM (as a goalie), only 40 will count against your pool because "pass tendency" will not be taking away points. I'm not sure it matters at all anyway.
This is important. EHM (the game) has its own wacky system of assigning attributes. I've spent a long time trying to figure out how to get the averages and ratings allotted, along with the PA/CA. This is my best attempt and as accurate as I will get. However, EHM may toy with your ratings slightly to meet its own (sometimes mysterious) standards. If you have EHM, you can put yourself in-game and play with things and make sure your player looks perfect ingame in comparison to the spreadsheet. Regardless of whether you have the game or not, please try to follow the attribute range for your ranking, as too many extraneous attributes will disappear.
For example, when doing this for skaters, I made a player of "F" rating with all either 20s or 1s, seeing if you can make an offensive mastermind. You cannot, as many of those 20s became 14s or 15s, but the 1s stayed. So this is a warning: if you try and get too crazy, the game will (or may) magically "erase" some of your attribute points. I am NOT going to be picking through things for you guys, so if you hurt yourself; you hurt yourself. I'm ready to answer any questions and I'm trying to be very clear.
If you do not want to choose your own attributes: That is fine, and I will take care of things and make sure your player matches your synopsis/description as best I can. This fully customizing option is just open for all, but you do not need to use it. Some of your goalies have not provided a synopsis.
Explanation of EHM Attributes
These will be listed in order for the Pre-Game Editor for just hitting "tab" to get to the next attribute. So they are not in perfect harmony with the game or editor (in order or visually). This list will be correlated with the excel sheet (all attributes will be in the same order) so this list should be handy while filling out your player (and determining where to add or subtract points from your pool). Basically, just understand that the order of these attributes is to make things easy for everyone.
ADA - Adaptability - adaptation to environments, foreign countries. may effect new positions. none of us are austrian, so take heed of making this too low.
AMB - Ambition - enthusiasm for success, the higher, the more you want to win
DET - Determination - determination for success, the higher, the better your drive to succeed
LOY - Loyalty - loyalty to team / coach / gm
PRE - Pressure - how well you handle pressure (be it game or media)
PRO - Professionalism - how professional your conduct (i.e. response to criticism)
SPO - Sportsmanship - how sportsmanly your on ice and off ice conduct is
TEM - Temperament - ability to keep your temper. low will blow up more often.
AGG - Aggression - how aggressive you play
ANT - Anticipation - skill at reading the play and predicting on-ice events
BRA - Bravery - how brave you are, willing to take a hit, block a shot, go into a corner...
DRT - Dirtiness - how dirty you are, cheap shots, penalties, more prone to fight / cause fights
FLR - Flair - willingness to use skills to try to be flashy or exciting, risky
IMP - Important Matches - how well you play in an important game (10 is neutral)
P-T - Pass Tendency - willingness to pass. 20 will pass very often, 1 would rather shoot very often.
TMW - Teamwork - how good of a team player you are. effects roles and team cohesion
VSN - Vision/Creativity - recognition of teammates in good positioning, keeping your head up to make a play, seeing the ice
WRK - Work Rate - how much work a player puts forth on the ice
CON - Consistency - regular season consistency
DEC - Decisions - how good your decisions are with the puck
LDR - Leadership/Influence - positive effect on own team, effects cohesion, making good example
ACC - Acceleration - how fast you reach top speed
AGI - Agility - how agile you are (effects turning and moves)
BAL - Balance - how solid on skates you are (effects making and receiving hits and turning)
FIG - Fighting - how well you throw down (technique)
HIT - Hitting - skill in throwing bodychecks
I-R - Injury Resistance - ability to resist injury, with 20 being an iron-man (trust this description, EHMers)
N-F - Natural Fitness - endurance and recovery of condition (game-to-game endurance)
SPD - Pace/Speed - how fast you are at top speed
STA - Stamina - endurance and resilience of condition (shift-to-shift endurance)
STR - Strength - how strong you are (effects fights, shot power, hits)
ONE - One-on-ones/Breakaways - your skill at stopping breakaways
PAS - Passing - how accurate and receivable your passes are
POK - Pokecheck - defensive skill at getting the puck from others using your stick
POS - Positioning - how well you position your self in your crease/goalmouth
STH - Stickhandling - how well you move and control the puck with your stick
BLK - Blocker - skill at making saves with the blocker hand
GLO - Glove/catcher - skill at blocking or catching the puck with the catching hand
REB - Rebounds - How well a goalie can "control" a rebound (safe instead of out into the slot). Also may have an impact on giving up rebounds in the first place
REC - Recovery - skill at returning to normal stance after making a save
REF - Reflexes - how good the reflexes of the goalie are
**note that in-game, it is "injury proneness." we are reversing the number for the sake of the pool, but just rotating it in the editor when we put the attributes in. so if you have a 19 injury resist, you will have a 2 injury prone. everything will work out fine so just trust me
Explanation of Ratings and Attribute Ranges
This EHM-based league will feature players of 6 different rankings, A through F.
Recall that attributes are from 1-20 in EHM. So the "A" Players have an average rating of around 14; nobody's perfect. This chart is for Skaters only. The "POINTS" column is going to be referred to as the pool, or attribute pool. You have 44 separate attributes in EHM, only 43 will count against your pool because "pass tendency" will not be taking away points.
This is important. EHM (the game) has its own wacky system of assigning attributes. I've spent a long time trying to figure out how to get the averages and ratings allotted, along with the PA/CA. This is my best attempt and as accurate as I will get. However, EHM may toy with your ratings slightly to meet its own (sometimes mysterious) standards. If you have EHM, you can put yourself in-game and play with things and make sure your player looks perfect ingame in comparison to the spreadsheet. Regardless of whether you have the game or not, please try to follow the attribute range for your ranking, as too many extraneous attributes will disappear.
For example, I made a player of "F" rating with all either 20s or 1s, seeing if you can make an offensive mastermind. You cannot, as many of those 20s became 14s or 15s, but the 1s stayed. So this is a warning: if you try and get too crazy, the game will magically "erase" some of your attribute points. I am NOT going to be picking through things for you guys, so if you hurt yourself; you hurt yourself. I'm ready to answer any questions and I'm trying to be very clear.
If you do not want to choose your own attributes: That is fine, and I will take care of things and make sure your player matches your synopsis/description as best I can. This fully customizing option is just open for all, but you do not need to use it.
Explanation of EHM Attributes
These will be listed in order for the Pre-Game Editor for just hitting "tab" to get to the next attribute. So they are not in perfect harmony with the game or editor (in order or visually). This list will be correlated with the excel sheet (all attributes will be in the same order) so this list should be handy while filling out your player (and determining where to add or subtract points from your pool). Basically, just understand that the order of these attributes is to make things easy for everyone.
ADA - Adaptability - adaptation to environments, foreign
countries. may effect new positions. none of us are austrian, so take heed of making this too low.
AMB - Ambition - enthusiasm for success, the higher, the more you want to win
DET - Determination - determination for success, the higher, the better your drive to succeed
LOY - Loyalty - loyalty to team / coach / gm
PRE - Pressure - how well you handle pressure (be it game or media)
PRO - Professionalism - how professional your conduct (i.e. response to criticism)
SPO - Sportsmanship - how sportsmanly your on ice and off ice conduct is
TEM - Temperament - ability to keep your temper. low will blow up more often.
AGG - Aggression - how aggressive you play
ANT - Anticipation - skill at reading the play and predicting on-ice events
BRA - Bravery - how brave you are, willing to take a hit, block a shot, go into a corner...
DRT - Dirtiness - how dirty you are, cheap shots, penalties, more prone to fight / cause fights
FLR - Flair - willingness to use skills to try to be flashy or exciting, risky
IMP - Important Matches - how well you play in an important game (10 is neutral)
P-T - Pass Tendency - willingness to pass. 20 will pass very often, 1 would rather shoot very often.
TMW - Teamwork - how good of a team player you are. effects roles and team cohesion
VSN - Vision/Creativity - recognition of teammates in good positioning, keeping your head up to make a play, seeing the ice
WRK - Work Rate - how much work a player puts forth on the ice
CON - Consistency - regular season consistency
DEC - Decisions - how good your decisions are with the puck
LDR - Leadership/Influence - positive effect on own team, effects cohesion, making good example
ACC - Acceleration - how fast you reach top speed
AGI - Agility - how agile you are (effects turning and moves)
BAL - Balance - how solid on skates you are (effects making and receiving hits and turning)
FIG - Fighting - how well you throw down (technique)
HIT - Hitting - skill in throwing bodychecks
I-R - Injury Resistance - ability to resist injury, with 20 being an iron-man (trust this description, EHMers)
N-F - Natural Fitness - endurance and recovery of condition (game-to-game endurance)
SPD - Pace/Speed - how fast you are at top speed
STA - Stamina - endurance and resilience of condition (shift-to-shift endurance)
STR - Strength - how strong you are (effects fights, shot power, hits)
AGN - Agitation - skill at drawing penalties or negatively effecting the opposing concentration
CHK - Checking - defensive skill for shadowing, tying up players, taking players out of scoring position
DEF - Deflections - skill at deflecting shots
DEK - Deking - skill at getting around another player with body moves
F/O - Faceoffs - skill at taking a faceoff
PAS - Passing - how accurate and receivable your passes are
POK - Pokecheck - defensive skill at getting the puck from others using your stick
POS - Positioning - how well you position your self in your team's zone
SLA - Slapshot - accuracy and power of slapshots
STH - Stickhandling - how well you move and control the puck with your stick
VRS - Versatility - skill in playing wherever needed. the higher it is, the better you are at playing an "unfamiliar" role or position.
WRI - Wristshot - accuracy and power of wristshots. includes quick release.
MOV - Movement/Getting Open/Off the Puck - how well you position yourself in the other team's zone.
**note that in-game, it is "injury proneness." we are reversing the number for the sake of the pool, but just rotating it in the editor when we put the attributes in. so if you have a 19 injury resist, you will have a 2 injury prone. everything will work out fine so just trust me
A 180; B 164; C 148; D 132; E 116; F 100
(Spreadsheets Coming Soon)
Goalies
Explanation of Ratings and Attribute Ranges
This EHM-based league will feature players of 6 different rankings, A through F.
Please reference this chart:
Recall that attributes are from 1-20 in EHM. So the "A" Players have an average rating of around 14; nobody's perfect. This chart is for Goalies only. The "POINTS" column is going to be referred to as the pool, or attribute pool. You have 41 separate attributes in EHM (as a goalie), only 40 will count against your pool because "pass tendency" will not be taking away points. I'm not sure it matters at all anyway.
This is important. EHM (the game) has its own wacky system of assigning attributes. I've spent a long time trying to figure out how to get the averages and ratings allotted, along with the PA/CA. This is my best attempt and as accurate as I will get. However, EHM may toy with your ratings slightly to meet its own (sometimes mysterious) standards. If you have EHM, you can put yourself in-game and play with things and make sure your player looks perfect ingame in comparison to the spreadsheet. Regardless of whether you have the game or not, please try to follow the attribute range for your ranking, as too many extraneous attributes will disappear.
For example, when doing this for skaters, I made a player of "F" rating with all either 20s or 1s, seeing if you can make an offensive mastermind. You cannot, as many of those 20s became 14s or 15s, but the 1s stayed. So this is a warning: if you try and get too crazy, the game will (or may) magically "erase" some of your attribute points. I am NOT going to be picking through things for you guys, so if you hurt yourself; you hurt yourself. I'm ready to answer any questions and I'm trying to be very clear.
If you do not want to choose your own attributes: That is fine, and I will take care of things and make sure your player matches your synopsis/description as best I can. This fully customizing option is just open for all, but you do not need to use it. Some of your goalies have not provided a synopsis.
Explanation of EHM Attributes
These will be listed in order for the Pre-Game Editor for just hitting "tab" to get to the next attribute. So they are not in perfect harmony with the game or editor (in order or visually). This list will be correlated with the excel sheet (all attributes will be in the same order) so this list should be handy while filling out your player (and determining where to add or subtract points from your pool). Basically, just understand that the order of these attributes is to make things easy for everyone.
Attitude/Demeanor Attributes
ADA - Adaptability - adaptation to environments, foreign countries. may effect new positions. none of us are austrian, so take heed of making this too low.
AMB - Ambition - enthusiasm for success, the higher, the more you want to win
DET - Determination - determination for success, the higher, the better your drive to succeed
LOY - Loyalty - loyalty to team / coach / gm
PRE - Pressure - how well you handle pressure (be it game or media)
PRO - Professionalism - how professional your conduct (i.e. response to criticism)
SPO - Sportsmanship - how sportsmanly your on ice and off ice conduct is
TEM - Temperament - ability to keep your temper. low will blow up more often.
Mental Attributes
AGG - Aggression - how aggressive you play
ANT - Anticipation - skill at reading the play and predicting on-ice events
BRA - Bravery - how brave you are, willing to take a hit, block a shot, go into a corner...
DRT - Dirtiness - how dirty you are, cheap shots, penalties, more prone to fight / cause fights
FLR - Flair - willingness to use skills to try to be flashy or exciting, risky
IMP - Important Matches - how well you play in an important game (10 is neutral)
P-T - Pass Tendency - willingness to pass. 20 will pass very often, 1 would rather shoot very often.
TMW - Teamwork - how good of a team player you are. effects roles and team cohesion
VSN - Vision/Creativity - recognition of teammates in good positioning, keeping your head up to make a play, seeing the ice
WRK - Work Rate - how much work a player puts forth on the ice
CON - Consistency - regular season consistency
DEC - Decisions - how good your decisions are with the puck
LDR - Leadership/Influence - positive effect on own team, effects cohesion, making good example
Physical Attributes
ACC - Acceleration - how fast you reach top speed
AGI - Agility - how agile you are (effects turning and moves)
BAL - Balance - how solid on skates you are (effects making and receiving hits and turning)
FIG - Fighting - how well you throw down (technique)
HIT - Hitting - skill in throwing bodychecks
I-R - Injury Resistance - ability to resist injury, with 20 being an iron-man (trust this description, EHMers)
N-F - Natural Fitness - endurance and recovery of condition (game-to-game endurance)
SPD - Pace/Speed - how fast you are at top speed
STA - Stamina - endurance and resilience of condition (shift-to-shift endurance)
STR - Strength - how strong you are (effects fights, shot power, hits)
Technical Attributes
ONE - One-on-ones/Breakaways - your skill at stopping breakaways
PAS - Passing - how accurate and receivable your passes are
POK - Pokecheck - defensive skill at getting the puck from others using your stick
POS - Positioning - how well you position your self in your crease/goalmouth
STH - Stickhandling - how well you move and control the puck with your stick
BLK - Blocker - skill at making saves with the blocker hand
GLO - Glove/catcher - skill at blocking or catching the puck with the catching hand
REB - Rebounds - How well a goalie can "control" a rebound (safe instead of out into the slot). Also may have an impact on giving up rebounds in the first place
REC - Recovery - skill at returning to normal stance after making a save
REF - Reflexes - how good the reflexes of the goalie are
**note that in-game, it is "injury proneness." we are reversing the number for the sake of the pool, but just rotating it in the editor when we put the attributes in. so if you have a 19 injury resist, you will have a 2 injury prone. everything will work out fine so just trust me
Players
Explanation of Ratings and Attribute Ranges
This EHM-based league will feature players of 6 different rankings, A through F.
Recall that attributes are from 1-20 in EHM. So the "A" Players have an average rating of around 14; nobody's perfect. This chart is for Skaters only. The "POINTS" column is going to be referred to as the pool, or attribute pool. You have 44 separate attributes in EHM, only 43 will count against your pool because "pass tendency" will not be taking away points.
This is important. EHM (the game) has its own wacky system of assigning attributes. I've spent a long time trying to figure out how to get the averages and ratings allotted, along with the PA/CA. This is my best attempt and as accurate as I will get. However, EHM may toy with your ratings slightly to meet its own (sometimes mysterious) standards. If you have EHM, you can put yourself in-game and play with things and make sure your player looks perfect ingame in comparison to the spreadsheet. Regardless of whether you have the game or not, please try to follow the attribute range for your ranking, as too many extraneous attributes will disappear.
For example, I made a player of "F" rating with all either 20s or 1s, seeing if you can make an offensive mastermind. You cannot, as many of those 20s became 14s or 15s, but the 1s stayed. So this is a warning: if you try and get too crazy, the game will magically "erase" some of your attribute points. I am NOT going to be picking through things for you guys, so if you hurt yourself; you hurt yourself. I'm ready to answer any questions and I'm trying to be very clear.
If you do not want to choose your own attributes: That is fine, and I will take care of things and make sure your player matches your synopsis/description as best I can. This fully customizing option is just open for all, but you do not need to use it.
Explanation of EHM Attributes
These will be listed in order for the Pre-Game Editor for just hitting "tab" to get to the next attribute. So they are not in perfect harmony with the game or editor (in order or visually). This list will be correlated with the excel sheet (all attributes will be in the same order) so this list should be handy while filling out your player (and determining where to add or subtract points from your pool). Basically, just understand that the order of these attributes is to make things easy for everyone.
Attitude/Demeanor Attributes
ADA - Adaptability - adaptation to environments, foreign
countries. may effect new positions. none of us are austrian, so take heed of making this too low.
AMB - Ambition - enthusiasm for success, the higher, the more you want to win
DET - Determination - determination for success, the higher, the better your drive to succeed
LOY - Loyalty - loyalty to team / coach / gm
PRE - Pressure - how well you handle pressure (be it game or media)
PRO - Professionalism - how professional your conduct (i.e. response to criticism)
SPO - Sportsmanship - how sportsmanly your on ice and off ice conduct is
TEM - Temperament - ability to keep your temper. low will blow up more often.
Mental Attributes
AGG - Aggression - how aggressive you play
ANT - Anticipation - skill at reading the play and predicting on-ice events
BRA - Bravery - how brave you are, willing to take a hit, block a shot, go into a corner...
DRT - Dirtiness - how dirty you are, cheap shots, penalties, more prone to fight / cause fights
FLR - Flair - willingness to use skills to try to be flashy or exciting, risky
IMP - Important Matches - how well you play in an important game (10 is neutral)
P-T - Pass Tendency - willingness to pass. 20 will pass very often, 1 would rather shoot very often.
TMW - Teamwork - how good of a team player you are. effects roles and team cohesion
VSN - Vision/Creativity - recognition of teammates in good positioning, keeping your head up to make a play, seeing the ice
WRK - Work Rate - how much work a player puts forth on the ice
CON - Consistency - regular season consistency
DEC - Decisions - how good your decisions are with the puck
LDR - Leadership/Influence - positive effect on own team, effects cohesion, making good example
Physical Attributes
ACC - Acceleration - how fast you reach top speed
AGI - Agility - how agile you are (effects turning and moves)
BAL - Balance - how solid on skates you are (effects making and receiving hits and turning)
FIG - Fighting - how well you throw down (technique)
HIT - Hitting - skill in throwing bodychecks
I-R - Injury Resistance - ability to resist injury, with 20 being an iron-man (trust this description, EHMers)
N-F - Natural Fitness - endurance and recovery of condition (game-to-game endurance)
SPD - Pace/Speed - how fast you are at top speed
STA - Stamina - endurance and resilience of condition (shift-to-shift endurance)
STR - Strength - how strong you are (effects fights, shot power, hits)
Technical Attributes
AGN - Agitation - skill at drawing penalties or negatively effecting the opposing concentration
CHK - Checking - defensive skill for shadowing, tying up players, taking players out of scoring position
DEF - Deflections - skill at deflecting shots
DEK - Deking - skill at getting around another player with body moves
F/O - Faceoffs - skill at taking a faceoff
PAS - Passing - how accurate and receivable your passes are
POK - Pokecheck - defensive skill at getting the puck from others using your stick
POS - Positioning - how well you position your self in your team's zone
SLA - Slapshot - accuracy and power of slapshots
STH - Stickhandling - how well you move and control the puck with your stick
VRS - Versatility - skill in playing wherever needed. the higher it is, the better you are at playing an "unfamiliar" role or position.
WRI - Wristshot - accuracy and power of wristshots. includes quick release.
MOV - Movement/Getting Open/Off the Puck - how well you position yourself in the other team's zone.
**note that in-game, it is "injury proneness." we are reversing the number for the sake of the pool, but just rotating it in the editor when we put the attributes in. so if you have a 19 injury resist, you will have a 2 injury prone. everything will work out fine so just trust me